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Rose in a Garden
For this project, I used Autodesk Maya to create a detailed 3D model of a rose. I started by modeling the petals from a simple plane, using texturing and softening tools to add intricate details. The stem was created from a cylinder, extruded and refined with edge loops to shape the leaves.
I then textured and colored the petals, using the UV disassembling process to edit them in Adobe Photoshop. For the stem and leaves, I manipulated textures directly in Maya. To add depth, I used a SkyDome with a sunset HDRI, casting warm reflections on the petals. The final render was done with Arnold Renderer, and I added a garden backdrop in Photoshop.
This two-month project allowed me to develop my 3D modeling and rendering skills, making it a truly rewarding experience.